Latest Products
Affichage des articles dont le libellé est PS4. Afficher tous les articles
Affichage des articles dont le libellé est PS4. Afficher tous les articles
Call of Cthulhu
Call of Cthulhu
The squids are all right
A new take on the Lovecraft mythos,
following 2005’s Dark Corners of the
Earth, this is again a first-person horror
adventure, but with added RPG
elements, based on the lauded tabletop RPG of
the same name. Developer Cyanide promises a
semi-open world, investigations, and stealth.
Psychological horror was Lovecraft’s stock-in-trade,
and we expect your sanity to play a large part in
the game. You’ll be playing as investigator Edward
Pierce, investigating the deaths of a family in a
creepy mansion, whose basement appears to be
packed with cultists. We also see him in a mental
asylum, which doesn’t bode too well on the
‘staying sane’ front and suggests you may have to
reconcile your experiences in some fashion.
Expect a helping of tentacled beasties too.
Jurassic World Evolution
Jurassic World Evolution
You didn’t ask for reality, you asked for more teeth!
Better known for its spacefaring Elite series, Frontier
Developments is following up the success of Planet
Coaster by giving you the chance to build your very
own Jurassic Park. Attempted once before with
Jurassic Park Genesis, this is a more robust take on the idea, and
in visuals, if nothing else, it impresses with an incredible amount
of detail. Of course, managing the resort is one thing but, as we
know from the films, managing a disaster is another. Expect
problems beyond simply making money, a quality sure to set
this apart from other business simulations.
Monster Hunter World
Monster Hunter World
The series’ return looks jura-tastic


The Monster Hunter series has always
revelled in weirdness – in allowing you
to dress up your character and craft
complex weaponry to take on dragons
and dinosaurs, with which you can craft
even more complex weaponry, and in
having anthropomorphic cats cook dinners for you and
help you hunt down these primeval beasts.
Until now, gamers outside Japan haven’t been that
receptive to the series, but times have changed since the
last Monster Hunter game hit home consoles seven years
ago. The indie market and success of the Dark Souls
series in the intervening years have shown that Western
gamers aren’t averse to a bit of quirkiness these days.
Monster Hunter World marks a big step forward for the
series, debuting a large semi-open map and global online
multiplayer that will make alluring bait for curious players
from around the world. It’s a daunting, wild world made up
of distinct, functioning ecosystems. And it’s replete with
surprises; monsters can be tricked into fighting each other
(a cunning way to save yourself the trouble of weakening
them), the ground can collapse beneath your feet to
reveal an uncharted underworld filled with new beasts,
and up to four players can now join forces to hunt
scaled-up versions of monsters together.
With its unpausable inventories and deep combat that
rewards you for taking the time to truly get to understand
every species you hunt, and expects you to master each
distinctive weapon you wield and environment you fight
in, Monster Hunter World could be described as ‘Dark
Souls by way of Pokémon’ – a proposition that any
discerning gamer should at least cast their gaze on.
Spelunky 2
Spelunky 2
Spelunky harder
Be honest: you cried during the reveal trailer for Spelunky 2. There’s no shame in it, we
did too! The teaser was a clever one, giving us all we need to know to be on our way
for the sequel. We’ll be playing as the daughter of the adventurer from the first game
and, well, that’s it for now. But with a game like Spelunky that’s enough; the prize is in
taking the leap of faith. If creator Derek Yu accomplishes with the second even half of what he did
with the first, it’ll be another adventure for the ages.
Huntdown
Huntdown
Serve the public trust, protect the innocent
Take every ’80s sci-fi film worth mentioning, put them
together as a side-scrolling arcade shooter and you
have Huntdown. The cyberpunk is strong with Easy
Trigger’s first release, following a hitman as they take
out contracts on gang leaders. The ultra-colourful,
hand-drawn pixel graphics and high framerate mean
the game definitely looks the part, the gang violence and dystopian
backdrop demonstrating obvious influences from RoboCop to Blade
Runner to The Warriors. Suitably enough there’s a synth-inspired
soundtrack too, providing the cherry on top of this pink-mulleted cake.
Starlink: Battle for Atlas
Starlink: Battle for Atlas
Wing Commander: Skylanders Edition
To be fair to Ubisoft, Starlink is genius:
space combat and exploration crossed
with collectable models. (Who said
toys-to-life was dead, eh?) Playing as a
troop of fighter pilots, you battle to protect the
star-system Atlas from attack by the evil Forgotten
Legion. While the action that’s been shown so far
looks solid, the real-time interplay between the
models and the gameplay is what’s most
intriguing. Editing your customisable starships in
real-life alters them in-game, meaning you can
change guns or switch pilots mid-battle if you
need to change your approach quickly. It may be
a ploy to sell toys, but it’s a compelling one.
Erica
Erica
Point-and-ick!
The debut game from Londonbased
studio Flavourworks, Erica is
an ambitious narrative-mystery
about a woman seeking to find the
truth about her traumatic childhood. Akin to
2015’s Her Story, it’s a point-and-click adventure
made using live-action scenes to blur the lines
between film and game. Sophia del Pizzo plays
Erica, and you guide her as she tries to solve a
murder that’s somehow entwined with her own
troubled past. Playtime should come in at
around three hours, with a branching story
about interpreting the truth hopefully
encouraging replays. Creative director Jack
Attridge has said the devs are aiming for a
“movie-night-appeal.” Going by the footage
already available, this might just be worth
sacrificing an evening at the local fleapit.
Wattam
Wattam
Toy Story Damacy
It’s been a rocky road for Wattam, the latest project
from Katamari Damacy creator Keita Takahashi,
having been dropped by Sony after being
showcased as a PS4 exclusive in 2015. The bizarre
befriend-’em-all about bringing anthropomorphic objects
together to explore an ever-expanding fantasy world had a
re-reveal of sorts in August 2017. Announcing new publisher
Annapurna Interactive, Funomena unveiled a new trailer, added
PC to the console release and let players in on a new “beefier”
build. All involved are adamant we’ll enjoy the oddness in 2018.
Yoku’s Island Express
Yoku’s Island Express
First class
Described as an open-world pinball
adventure, this charming little
platformer oozes nothing but good
vibes. You play as Yoku, a tiny courier
who delivers packages around a bright, tropical
island. You have to ensure parcels reach their
recipients using combination of classic platforming,
pinball, and physics (not the usual courier
technique of punting them over fences). You’ll be
interacting with a cast of characters over multiple
storylines, and can even unlock new skills by
collecting hidden fruit (the best kind). With lush
visuals and an easygoing atmosphere, this seems
like the perfect game to relax with.
Vampyr
Vampyr
One vampire we hope doesn’t suck
A dark action-RPG from the creators of
the beloved Life Is Strange, Vampyr
casts you as Jonathan Reid, a doctor
in London in 1918, during the outbreak
of the Spanish flu. Oh and he’s a vampire.
Choosing between upholding his Hippocratic oath
and indulging his vampiric bloodlust is the core of
the game’s dilemmas. The developer has said the
game will feature a world of distinct NPCs, and
should you decide to feed on one, the effects of
their death will ripple out into the world. Every life
matters. Quite a departure from Life is Strange, to
be sure, but a promising one nonetheless.
Metal Gear Survive
Metal Gear Survive
Kojima may be gone but the series lives on
Taking the universe of Metal Gear and dropping in
zombies and wave-based survival seems dreadfully
uninspired but it’s hard to deny that with MGSV’s slick
mechanics, there’s a lot of promise. Especially when
the game builds upon those possibilities to bring us four-player
co-op, crafting, and even some light base construction. Co-op, in
particular, has a lot of appeal, multiplying the options in any given
scenario. At the very least, you’ll find out whether your mates like
you enough to defend you from the undead hordes, or will use
you as a squishy distraction. MGSV was already incredibly featurerich,
so adding more to that certainly offers a lot in one package.
Survive could end up being a welcome surprise for the series in
Kojima’s absence.
Dreams
Dreams
If you build it, they will come.
This comes from the creators of Little Big Planet, and
like that game Dreams seeks to emphasise usercreated
content – art, music, games, whatever you
like. It will come with levels ready for play, in which
you control an ‘imp’, a sort of cursor-pointer character, to
manipulate objects to solve puzzles, but the meat of the game will
be the levels, or ‘dreams’, the audience will create and share. This
all sounds much like Little Big Planet but from the footage
revealed so far, the possibilities seem much more varied and the
tools to make levels much more robust. Player creativity is almost
guaranteed to produce some darling content – and probably a
few nightmares too… For fans of puzzles and making your own
fun, this could be very special.
Detroit: Become Human
Detroit: Become Human
Rise of the planet of the AIA neo-noir thriller destined to stir
controversy. In the latest footage, a
semi-autonomous robot maid
directed by the player has to
intervene in child abuse. Detroit explores heavy
issues with its multi-lead story: elsewhere, an
android leads a machine revolution with
obvious parallels to the civil rights struggle. It’ll
need a sensitive hand to prevent trivialising
such complex topics. Graphically, though,
there’s no question of quality. New strides in
wrinkle simulation and real-time skin
translucency marry to a motion capture system
allowing six actors to perform simultaneously.
The results, at least from a cinematic
perspective, are wholly authentic.
The Swords of Ditto
The Swords of Ditto
Draw swords together
Deeds resonate in this beautifully
illustrated co-op RPG. Whipping
dungeon bosses triggers a golden
age, but die and the world
transitions into an era of darkness. Only by
passing your heroic essence to new
adventurers can you banish evil for good. Dying
comes regularly but you’ve got an impressive
arsenal to ward it off as long as possible, from
vinyl records used as throwing stars to a
massive foot that you can summon, Monty-
Python-style, from the sky. This is a game so
whimsical that in co-op you revive your fallen
friend by hugging them. Aww! Thankfully you
retain all XP even after dying, giving The Swords
Of Ditto a lineage system not unlike the
wonderful Rogue Legacy
Shadow of the Colossus
Shadow of the Colossus
The heavyweight champion returns
Sixteen colossi roam the land,
peacefully going about their
business and hurting nobody. Are
you going to let that stand? Of
course not! Your aim in this
ground-up remake of the 2005 PS2
classic is to seek them out and end their lives.
Each colossus forms a living, breathing platform
stage that you navigate by holding R2 to cling onto
their fur and taking each ridge, tuft, and fold as it
comes. They’re still as massive as ever, whether flying,
swimming, or galloping through a massive seamless
environment, but the way in which you tackle them has
been brought in line with modern expectations, with
tighter player and camera controls alleviating the
original’s clunk.
It’s the visuals that impress most about this remake,
though. From your steed’s mane parting in the wind, to
sunlight breaking through thick forest, they elevate
already stunning artistic direction so effectively that
there’s nothing to indicate this was ever a PS2 game. It’s
going to make us cry all over again.
Skull & Bones
Skull & Bones
A jolly roger good time
Ubisoft’s pirate-battler features all of
the ‘avast, matey!’ with none of the
‘captain, my foot’s stuck in the rigging’.
You’ll attack merchant vessels, plunder
their haul, and make off with it before the sea
police catch you. The flagship gametype is 5v5
competitive mode Loot Hunt, in which teams
compete to nab the most gold from AI ships.
Strategy comes from reading the wind and
plotting a course through the maelstrom. You can
predict movements and line up alongside rivals to
exchange cannon fire, or cut through the smoke
and ram hulls to splinters. For those who want to
sail alone, there’ll be a story-driven single-player
campaign too. We’ve got ten doubloons on a guy
with a black beard showing up.
The Last of Us Part II
The Last of Us Part II
Savage sequel is PS4’s murderous MVP
Say hello to the Most Depressing
Sequel Ever. Naughty Dog’s hugely
anticipated follow-up will
undoubtedly be a masterfully
paced adventure, carefully
balancing tense, cat-and-mouse
stealth with unflinching shootouts. Still, we’re already
absolutely certain it won’t be the cheeriest game
you’re going to play in 2018.
The Last Of Us Part II’s early footage suggests an
even more savage experience than Joel and Ellie’s
original apocalypse adventure. Moody guitar solos
echoing around rooms full of messily slaughtered
dudes. Brutal, stomach-turning depictions of violence
against women. Creepy cultists who have no qualms
about breaking arms to obtain intel. Hope’s always
been sparse in this post-apocalyptic world, but it
appears to be at a premium in this sequel.
While concrete story details are thin on the ground,
Ellie is clearly several years older than the last time we
saw her; she appears to be at least 18 or 19, possibly
even in her early 20s. As for Joel, we’ve yet to get agood glimpse at the grizzled Texan. The way the
camera tracks him in the first trailer is oddly ghostly
though, leading some fans of the series to speculate
he’s actually dead, and Ellie’s grief-stricken mind has
cooked him up.
There’s also a line of thinking that says TLOU Part II
is set in Seattle, after fans noticed similarities between
the game’s concept art and the Washington-based
burg. Jet City or not, this is PS4’s most exciting
upcoming exclusive.
Ni no Kuni 2 Revenant Kingdom
Ni no Kuni 2 Revenant Kingdom
Ding Dong Dell-ighted to see you again
Out of the frying pan of the holiday rush and into the January Japanese fire, Level-5’s
JRPG sequel faces stiff competition, but its Ghibli-inspired world deserves attention,
while Hayao Miyazaki’s regular collaborator Joe Hisaishi is back on scoring duties. This
time the fantasy world takes centre stage, as you step into the shoes of exiled cat
prince Evan. The battle system has also been overhauled, with real-time melee combat,
and the new ability to summon the help of Pikmin-like beings called Higgledies.
Kingdom Hearts III
Kingdom Hearts III
Enough Goofing around
We’ve had the HD re-releases, the
remixes, the prologues, but by Mickey,
we will finally get Kingdom Hearts III in
2018! That much was confirmed the
last time Square Enix shared gameplay of the
action RPG, which had Sora, Goofy, and Donald
Duck turning up in the world of Toy Story
featuring Woody, Buzz, and the rest of Andy’s toy
collection. As you’d expect, it’s a feast for the eyes
now that games are at visual parity with Pixar
films. The long-awaited sequel will also include
worlds inspired by the films Tangled and Big Hero
6, as well as summon attacks based on Disney
theme park rides.



























