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Indivisible

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Indivisible

SWITCH, PS4, XBOX, PC,

Style in spades and a pedigree to match

From the creators of Skull Girls
comes this Metroidvania action-RPG
– the tale of Ajna, who’s on a quest to
discover the truth behind her
mysterious powers. As you’d expect,
she’ll meet plenty of other heroes.
Like some sort of soul-stealing Kirby, she’s able to
absorb the ‘Incarnations’ she encounters, then manifest
them later to help in battle as part of a fighting
game-esque combat system, where each character is
assigned to a button for crazy combos.
What makes Indivisible stand out from the crowd is
those gorgeous hand-animated characters set against
lovely, painterly backdrops. It really is eye-catching, and
pleasingly different from its more retro-styled peers. The
developer has also brought aboard composer Hiroki
Kikuta, known for his work on Secret Of Mana. Curious?
There’s a playable prototype demo on Steam now!

Call of Cthulhu

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Call of Cthulhu

PS4, XBOX, PC,

The squids are all right

A new take on the Lovecraft mythos,
following 2005’s Dark Corners of the
Earth, this is again a first-person horror
adventure, but with added RPG
elements, based on the lauded tabletop RPG of
the same name. Developer Cyanide promises a
semi-open world, investigations, and stealth.
Psychological horror was Lovecraft’s stock-in-trade,
and we expect your sanity to play a large part in
the game. You’ll be playing as investigator Edward
Pierce, investigating the deaths of a family in a
creepy mansion, whose basement appears to be
packed with cultists. We also see him in a mental
asylum, which doesn’t bode too well on the
‘staying sane’ front and suggests you may have to
reconcile your experiences in some fashion.
Expect a helping of tentacled beasties too.

Jurassic World Evolution

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Jurassic World Evolution

PS4, XBOX, PC,

You didn’t ask for reality, you asked for more teeth!

Better known for its spacefaring Elite series, Frontier
Developments is following up the success of Planet
Coaster by giving you the chance to build your very
own Jurassic Park. Attempted once before with
Jurassic Park Genesis, this is a more robust take on the idea, and
in visuals, if nothing else, it impresses with an incredible amount
of detail. Of course, managing the resort is one thing but, as we
know from the films, managing a disaster is another. Expect
problems beyond simply making money, a quality sure to set
this apart from other business simulations.


Monster Hunter World

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Monster Hunter World

PS4, XBOX, PC,

PS4, XBOX, PC,

The series’ return looks jura-tastic

PS4, XBOX, PC,
PS4, XBOX, PC, PS4, XBOX, PC, PS4, XBOX, PC, The Monster Hunter series has always
revelled in weirdness – in allowing you
to dress up your character and craft
complex weaponry to take on dragons
and dinosaurs, with which you can craft
even more complex weaponry, and in
having anthropomorphic cats cook dinners for you and
help you hunt down these primeval beasts.
Until now, gamers outside Japan haven’t been that
receptive to the series, but times have changed since the
last Monster Hunter game hit home consoles seven years
ago. The indie market and success of the Dark Souls
series in the intervening years have shown that Western
gamers aren’t averse to a bit of quirkiness these days.
Monster Hunter World marks a big step forward for the
series, debuting a large semi-open map and global online
multiplayer that will make alluring bait for curious players
from around the world. It’s a daunting, wild world made up
of distinct, functioning ecosystems. And it’s replete with
surprises; monsters can be tricked into fighting each other
(a cunning way to save yourself the trouble of weakening
them), the ground can collapse beneath your feet to
reveal an uncharted underworld filled with new beasts,
and up to four players can now join forces to hunt
scaled-up versions of monsters together.
With its unpausable inventories and deep combat that
rewards you for taking the time to truly get to understand
every species you hunt, and expects you to master each
distinctive weapon you wield and environment you fight
in, Monster Hunter World could be described as ‘Dark
Souls by way of Pokémon’ – a proposition that any
discerning gamer should at least cast their gaze on.


Heart Papers Border

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Heart Papers Border

PC,

Imagine all the people, living life in peace

If ever there’s a time when a game like Hearts Papers Border is necessary, it’s now. Partstrategy,
part-adventure, the goal of the game is to create a world without borders
through kindness. You slowly travel the world, meeting with locals and spreading the
good word of tolerance while updating a blog about your experiences. If you do it well
enough, you’ll gain a following, inspiring more people to demand fairer government and disavow
bigoted beliefs that hold their communities back. A revolution in peace, love, and prosperity. It’s in
Early Access if you want a head start.


Spelunky 2

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Spelunky 2

PS4, PC,

Spelunky harder

Be honest: you cried during the reveal trailer for Spelunky 2. There’s no shame in it, we
did too! The teaser was a clever one, giving us all we need to know to be on our way
for the sequel. We’ll be playing as the daughter of the adventurer from the first game
and, well, that’s it for now. But with a game like Spelunky that’s enough; the prize is in
taking the leap of faith. If creator Derek Yu accomplishes with the second even half of what he did
with the first, it’ll be another adventure for the ages.

Tunic

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Tunic

PC,

Isometric like a fox

Tunic looks exactly like what it is: Legend Of Zelda, but with a fox. We know, we know –
cute, right? Developer Andrew Shouldice, has designed an isometric action-adventure
that’s an adorable little twist on the theme. So far it looks set to feature lots of swordswinging,
dodge-rolling, pot-smashing action. Publisher Finji previously put out Night In
The Woods in February 2017, so it’s developing a reputation for these Animals-Of-Farthing-Woodthemed
releases. We’re not complaining.

Huntdown

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Huntdown

SWITCH, PS4, XBOX, PC,

Serve the public trust, protect the innocent

Take every ’80s sci-fi film worth mentioning, put them
together as a side-scrolling arcade shooter and you
have Huntdown. The cyberpunk is strong with Easy
Trigger’s first release, following a hitman as they take
out contracts on gang leaders. The ultra-colourful,
hand-drawn pixel graphics and high framerate mean
the game definitely looks the part, the gang violence and dystopian
backdrop demonstrating obvious influences from RoboCop to Blade
Runner to The Warriors. Suitably enough there’s a synth-inspired
soundtrack too, providing the cherry on top of this pink-mulleted cake.

Sword Legacy: Omen

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Sword Legacy: Omen

PC,

Hard as grails

Hailing from Brazil, Firecast’s Sword
Legacy: Omen is a real RPG fan’s RPG.
It’s got deep, complex mechanics, an
emphasis on tactics and exploration –
you’re looking for Excalibur, hoping it will solve
your kingdom’s problems – and a setting that
merges historical legend with modern myth.
Described as a “bloody, brutal take on Arthurian
legend,” the game includes a stress mechanic
similar to that in Darkest Dungeon (watch you
don’t worry yourself to death!), but has a slightly
lighter aesthetic more akin to Final Fantasy Tactics
or The Banner Saga. Let’s hope it’s as fantastic to
play as it is to look at.

Starlink: Battle for Atlas

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Starlink: Battle for Atlas

SWITCH, PS4, XBOX,

Wing Commander: Skylanders Edition

To be fair to Ubisoft, Starlink is genius:
space combat and exploration crossed
with collectable models. (Who said
toys-to-life was dead, eh?) Playing as a
troop of fighter pilots, you battle to protect the
star-system Atlas from attack by the evil Forgotten
Legion. While the action that’s been shown so far
looks solid, the real-time interplay between the
models and the gameplay is what’s most
intriguing. Editing your customisable starships in
real-life alters them in-game, meaning you can
change guns or switch pilots mid-battle if you
need to change your approach quickly. It may be
a ploy to sell toys, but it’s a compelling one.

Sunless Skies

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Sunless Skies

PC,

For queen and colony

Already in Early Access, the sequel to
Sunless Sea is slowly coming along
with the same vigour as its
predecessor. Across the vast cosmos,
alien civilisations are being killed by a mysterious
force. In their wake, the Queen is spreading her
empire, colonising the High Wilderness (as it’s
known). As the captain of a vessel, you choose
from a plethora of different character types and
skillsets before steaming off to explore the stars,
and perhaps do a bit of fighting. After each death,
a new captain is appointed from your crew and
you continue onward, creating your legacy as you
go. A bit like Joss Whedon’s Firefly, really, but with
loads more dialogue and colonialism, and a lot less
Nathan Fillion (none, to be exact).

Wargroove

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Wargroove

SWITCH, XBOX, PC,

Sun and steel

If you’ve been waiting with bated
breath since 2008 for a new
Advance Wars, this will make you
gasp. From the studio behind
Starbound, Risk of Rain, and Stardew Valley,
Wargroove is a 16-bit RTS game that merges
tried-and-tested mechanics with contemporary
polish. Including both multiplayer and singleplayer,
the systems are designed with
accessibility in mind, making getting started
easy and cutting yourself off hard, but the really
enticing part is the editor. The scenario creator
lets you create and share your own multifaceted
campaigns with multiple outcomes.
The grudges will know no bounds!

Erica

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Erica

PS4,

Point-and-ick!

The debut game from Londonbased
studio Flavourworks, Erica is
an ambitious narrative-mystery
about a woman seeking to find the
truth about her traumatic childhood. Akin to
2015’s Her Story, it’s a point-and-click adventure
made using live-action scenes to blur the lines
between film and game. Sophia del Pizzo plays
Erica, and you guide her as she tries to solve a
murder that’s somehow entwined with her own
troubled past. Playtime should come in at
around three hours, with a branching story
about interpreting the truth hopefully
encouraging replays. Creative director Jack
Attridge has said the devs are aiming for a
“movie-night-appeal.” Going by the footage
already available, this might just be worth
sacrificing an evening at the local fleapit.

State of Decay 2

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State of Decay 2 

XBOX, PC,

Land of the dead

The first State Of Decay was a
good game that did itself no
favours. While players enjoyed
the freedom the open-world
survival horror title offered, the
glitch-prone gameplay made
investing time into it difficult. Despite this, Undead
Labs managed to shamble into making a sequel,
with full backing from Microsoft Studios to make its
brand of the living dead as potent as possible.
Along with a generally improved appearance, this
second outing boasts tighter action, more
advanced skill trees and settlement building, and a
more intuitive choice system for character
interaction. The emphasis this time around,
according to the team, is on developing the
relationship between advancing the story, searching
for essential supplies like ammo and medicine, and
taking care of your base. Balancing that lot will
become increasingly tricky, especially as the action
will be affected by how your gang back home are
doing day-to-day.
The lose-lose scenarios have increased, making
choosing who lives and who dies even more
unsettling. Certain skills, like Medic, are in short
supply, and making the wrong choice could mean
a world of pain later on. What’s worse, you can now
pick which member of your posse to play as,
meaning you can’t blame poor AI when your best
gunner gets torn to pieces. It’s all your fault now.

UFO 50

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UFO 50

PC

Definitely not Action 52

Creators of several of the most
celebrated indie games of the last few
years have got together for a
NES-styled compilation. It contains 50
individually built titles, all sharing a 32-colour
palette and 8-bit aesthetic. Some are riffs on
classics, such as Kick Club, a variation on the
original Bubble Bobble with the bubbles replaced
by a football, while others are less recognisable.
The one intentionally awful creation, Cyber Owl,
alludes to the infamous Cheetahmen from
notoriously poor NES compendium Action 52.
With collaborators like Derek Yu and Eirik Suhrke,
of Spelunky and Downwell fame respectively, this
promises to be an improvement in overall design,
but don’t expect it to be much easier.

Wattam

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Wattam 

PS4, PC,

Toy Story Damacy

It’s been a rocky road for Wattam, the latest project
from Katamari Damacy creator Keita Takahashi,
having been dropped by Sony after being
showcased as a PS4 exclusive in 2015. The bizarre
befriend-’em-all about bringing anthropomorphic objects
together to explore an ever-expanding fantasy world had a
re-reveal of sorts in August 2017. Announcing new publisher
Annapurna Interactive, Funomena unveiled a new trailer, added
PC to the console release and let players in on a new “beefier”
build. All involved are adamant we’ll enjoy the oddness in 2018.

Sea of Thieves

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Sea of Thieves

XBOX, PC,

Nerves of steal

There have been a few games
casting us as pirates on the
high seas but certainly none
like this co-op, open-world,
treasure hunting adventure.
You’ll work with friends aboard
your ship, each taking on a crucial role such as
steering or navigation, taking to the seas in search of booty.
You’ll also have to contend with rival
ships and crews, resulting in chaotic naval battles.
Teamwork will be essential to any crew’s success.
What makes Sea Of Thieves stand out is the
simplicity of so many of its mechanics. Want to
share a location with your crew? Hold up the map
in-game and they can see what you do. It’s that
knack for intuitive design that makes it stand out,
and makes it accessible to players of differing
skill levels and interests (time to pressgang
your little brother). The vibrant visuals certainly
help too, keeping things feeling light and not at
all serious. This one has been long in the making but its
promise of an unfettered pirate adventure with
friends remains a tantalising prospect.

Yoku’s Island Express

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Yoku’s Island Express

SWITCH, PS4, XBOX, PC,

First class

Described as an open-world pinball
adventure, this charming little
platformer oozes nothing but good
vibes. You play as Yoku, a tiny courier
who delivers packages around a bright, tropical
island. You have to ensure parcels reach their
recipients using combination of classic platforming,
pinball, and physics (not the usual courier
technique of punting them over fences). You’ll be
interacting with a cast of characters over multiple
storylines, and can even unlock new skills by
collecting hidden fruit (the best kind). With lush
visuals and an easygoing atmosphere, this seems
like the perfect game to relax with.



Vampyr

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Vampyr

PS4, XBOX, PC,

One vampire we hope doesn’t suck

A dark action-RPG from the creators of
the beloved Life Is Strange, Vampyr
casts you as Jonathan Reid, a doctor
in London in 1918, during the outbreak
of the Spanish flu. Oh and he’s a vampire.
Choosing between upholding his Hippocratic oath
and indulging his vampiric bloodlust is the core of
the game’s dilemmas. The developer has said the
game will feature a world of distinct NPCs, and
should you decide to feed on one, the effects of
their death will ripple out into the world. Every life
matters. Quite a departure from Life is Strange, to
be sure, but a promising one nonetheless.

Metal Gear Survive

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Metal Gear Survive

PS4, XBOX, PC,

Kojima may be gone but the series lives on

Taking the universe of Metal Gear and dropping in
zombies and wave-based survival seems dreadfully
uninspired but it’s hard to deny that with MGSV’s slick
mechanics, there’s a lot of promise. Especially when
the game builds upon those possibilities to bring us four-player
co-op, crafting, and even some light base construction. Co-op, in
particular, has a lot of appeal, multiplying the options in any given
scenario. At the very least, you’ll find out whether your mates like
you enough to defend you from the undead hordes, or will use
you as a squishy distraction. MGSV was already incredibly featurerich,
so adding more to that certainly offers a lot in one package.
Survive could end up being a welcome surprise for the series in
Kojima’s absence.
 
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